Monday, February 16, 2015

Intuitive Aptitude I

The power to instantly learn and understand the complexity and exactness of organisms, objects, and even powers without the need of long-term or special education.

Also Called

  • Hyper Intuition
  • Innate Capability
  • Instinctive Aptitude
  • Intuitive Intellect/Intelligence
  • Psychic Aptitude
  • Spontaneous Learning
    Intuitive Aptitude
    Powers sylar aptitude
    Sylar (Heroes) recognizes a tiny defect in a watch.
    Power/Ability to:
    Instantly understand the workings of anything no matter how simple or complex
     

    Capabilities

    The user can instantly learn and understand the complexity and exactness of organisms, objects, and even powers without the need of long-term or special education.
     Intuition, also called Discernment or Instinct, is the ability to "just know" personal information about an object, subject, or occurrence, including sensing how others will react to something that the user does or when something is about to happen. This ability is innate and cannot be turned off. A faculty of this ability allows the user to also (or instead) intuit spiritual truths and principles (sensing the presence of evil/danger/people that dislike the user, a feeling that one should or shouldn’t go somewhere, or the right thing to do in a situation); this faculty is called Gnosis.

    Applications

  • Adoptive Muscle Memory
  • Enhanced Combat

Techniques

  • Observational Replication 
    • Intuitive Replication

      Variations

    • Ability Intuition - knowledge of abilities and how they work. Also allows user to immediately & perfectly assess others abilities.
    • Anatomical Intuition aka Bodily Intuition - knowledge of the name, appearance, location and function of every part in the body. This ability can be used to detect the physical limits and weaknesses of every body part/body system of any living creatures. (human, animal, plant, alien).
    • Chemical Intuition - ability to have innate knowledge of all types and forms of chemicals and chemistry.
    • Escape Intuition aka Situational/Danger Escape Intuition, Evasion Intuition orSituational/Danger Evasion Intuition: ability to intuit how to avoid danger, allow one to perceive what part of an area is least dangerous, and how to get there with the least harm.
    • Intuitive Precognition- Intuitively sense and react to future events. Allows one to intuitively create perfect tactics, and strategies.
    • Mathematical Intuition - intuitively understand math, logic, and deduction/inductive reasoning. Can easily do all calculations in head.
    • Mechanical Intuition - Intuitive understanding of mechanics and electronic, user can observe random scattered "junk" and subconsciously/effortlessly create detailed schematics (in there head) then create an complex/effective creation or device using "junk".
    • Medical Intuition - knowledge/intuition of the healing properties of subjects in one's environment. Allows one to come up with treatments.
    • Survival Intuition - Intuition know all survival skills for all types of environments and being able to work effortlessly in those environments.
    • Musical Intuition - immediate understanding and use any and all instruments, and musical notes with the proficiency of a master. With this ability one only needs to touch an instrument before they instantly become proficient in it. Also gives the user perfect pitch hearing.
    • Physics Intuition - to intuitively comprehend the branch of science concerned with the nature and properties of matter and energy. User can discern the subject matter which includes mechanics, heat, light and other radiation, sound, electricity, magnetism, and the structure of atoms.
    • Predator Instinct - possesses instincts innate to a predatory creature, one with this ability can discern numerous factors of a situation that make them a master of pursuit and capture. This includes what move a foe will make, where it is headed (if the user is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into one’s hands in combat/pursuit.
    • Pressure Point Intuition - pin point the pressure point in a person and act accordingly of what the pressure point does and suspends the person.
    • Prey Instinct - instincts innate to a prey creature. One with this ability can discern numerous factors of a situation that make them a master of evasion. This includes how much of a threat a foe poses (what move he will make, where he is going, and if these things relate to bringing harm to the user), as well as how to hide without giving away one’s presence, and how to preserve energy when running.
    • Scientific Prowess - have intuitive knowledge and skill in all forms and levels of science, technology, engineering,and programing.
    • Seduction Intuition - intuitive seductive and sexual skills, user is be able to seduce anyone, and always provide immense sexual pleasure to anyone including oneself.
    • Sickness Intuition - to innately and subconsciously know as well as interpret different kinds of diseases and what effects that they have on their recipient, including how best to utilize them for various purposes.  
    • Social Intuition aka Common Touch - intuitively determine how to interact with subjects. One with this ability could tell exactly what to say to interact with certain people, or tell the rank of a person within a group. The user also gains a great voice, eloquence and charisma.
    • Weapon Proficiency - immediate understanding and use any and all weapons with the proficiency of a master. Someone with this ability need only to pick up a weapon before they instantly become proficient in it.
    •  

Past Manipulation

he ability to selectively alter the past of a person or object. Sub-power of Time Manipulation. Not to be confused with Memory Manipulation. Opposite of Future Manipulation.
Kamishirasawa Keine
Keine Kamishirasawa (Touhou Project) Half-beast of Knowledge and History
Power/Ability to:
Manipulate the History/Past

Also Called

  • History Manipulation
  • Past Modification

Capabilities

The user can selectively alter the past of a person or object and determine when, where, what, how, or even why something happened in the past.

Applications

Variations

Associations

Limitations

  • Could exhibit massive drawbacks. For an example from the Pendragon series: The Hindenburg is stopped from blowing up; however, unforeseen by everyone, the survival of the dirigible allows Germany to get hold of plans for the Manhattan Project smuggled on-board and thus to develop nuclear weaponry which allows them to win WWII. Stopping 100 deaths causes millions more.
  • Alterations may fade after death.

Known Users

  • Shūkurō Tsukishima (Bleach); via 'Book of the End'
  • Jyoka (Houshin Engi)
  • Keine Kamishirasawa (Touhou Project)
  • The Book of Ages (Jackie Chan Adventures)
  • Forgers (The Emperor's Soul)
  • Urthr (Valkyrie Crusade)

Gallery